Tight Games and Very Tight Games
Power Hands
In tight or very tight games, high card values are the important pre-flop hand value.
Dominated Power Hands
The dominated power hands should be played perceptively
in tight and very tight games. Other conditions matter with
these hands, however. There is little risk with these hands
at tight-passive or very tight-passive tables than at more aggressively
tables. This is because you will be called with worse hands
and not raised with better hands if the game is passive. If
you do catch a flop like Q
7
3
with Q
T
and get raised by a tight-passive player after you bet the flop,
you can fold if the pot is not very large, knowing that you
are surely beaten.
However, in an aggressive games, it would be very
tough to be sure that the lay down would be right because a
very aggressive player is likely to be raising with a hand like
A
3
.
Because of the likelihood of being tackled with that kind of
difficult decision in a very aggressive game, the dominated
power hands should be prevented in a tight-very aggressive,
very tight-aggressive, or very tight-very aggressive game.
Drawing Hands
Drawing hands do not yield much value in tight or very tight games. Even in passive games, you won't make much money when the hands are best and you will lose more money when the hands aren't best. The odds just aren't there.
Speculative and Gambling Hands
The speculative and gambling hands depend on getting
odds to have any value. They are not favorites but can be profitable
if you are getting good enough odds. In tight games you won't
get enough pot odds for these hands so they are playable in
situations when the implied odds are large.
Tight-Passive Games and Speculative-Gambling Hands
Against passive players the big-little suited
hands such as A
7
or even Q
5
have semi-bluff value, especially from late position. A semi-bluff
with a hand like A
7
and the flop like T
7
3
often wins the pot against a tight-passive player and even if
it doesn't win, you will often have the best hand anyway; even
when you don't have the best hand, you have many cards that
can improve your hand on the turn.
Tight-Aggressive Games and Speculative-Gambling Hands
At a very aggressive tight table, the big-little
speculative and gambling hands should be avoided but the small-suited
connector hands of those categories do tend to play well. One
tendency of very aggressive players at a tight table is to overplay
big overcards. Against many kinds of players, your implied odds
with a hand like 5
4
are fairly large, even if you have to call a raise to see the
flop. These very aggressive players are often willing to put
in extra bets on the flop and the turn with hands as weak as
A
Q
and a flop like 9
6
5
.
Tight Games with Many Callers
Even at a tight table, you will confront situations where four or five players see the flop. When that happens, many of the drawing hands and speculative hands become playable from late position not all of them, however.
When four or five tight players are playing in
the pot, the high card value of a hand such as K
J
diminishes considerably. The chances that one of these players
has a hand like K
Q
or A
J
are
almost good. The probabilities of K
J
against either of those hands aren't very good.
It is different situation when you have four or
five loose callers. We shall discuss the situation later on.
When you have tight players in the pot, even four or five of
them, you should be thinking about the hand value from a domination
perspective first, then from an odds perspective. The difference
between having a K
J
and K
J
can be very crucial in this situation.
Loose And Very Loose Games
Dominating Power Hands
Dominating power hands are strong hands under any poker game conditions and should be played judiciously.
Dominated Power Hands
The dominated power hands yield some strength
in loose and very loose games, but as in tight games, these
hands should be played selectively if the game is aggressive
or very aggressive. Even almost strong hands such as A
K
should be folded in an early position if the game is very aggressive.
Such kinds of hand do play very well from late positions.
Drawing Hands
The drawing hands are also very strong hands in loose and very loose games. They get the needful odds and aren't as likely to run into the risk of only getting action when they are dominated, which tends to happen in tighter games.
Speculative Hands
Speculative hands have some intrinsic value in
loose and very loose games. The speculative hands rely on getting
good flop, and in a loose game you will normally get the right
kind of odds. This is true for the suited speculative hands
in loose-aggressive, loose-very aggressive and very loose-very
aggressive games. This is because when you do flop a strong
draw with these hands in a loose game, then you are fairly getting
good bet odds on the flop, so that texas aggression on the flop works
out for you.
With loose player, it is not uncommon to have four or five callers
seeing the flop. In that case, some of the speculative hands
like K
J
can
have greater high-card value. This is because unlike the last
situation with four or five tight callers, loose callers are
as likely to be playing J
8
as A
J
.
A hand like K
J
is not likely to be dominated by the hands of four or five loose
callers as it is by four or five tight callers.
Gambling Hands
The gambling hands need the odds of a very loose
game to be worth playing. In very loose games, gambling hands
become worth a raise if you are sure that the raise won't cause
you to lose any players.
The fact that the raise is worth in a very loose game is that
players in a very loose game tend to be playing hands like Q
5
.
In contrast with that kind of hand, a hand like K
6
or even 9
7
is powerful hand when you are in late position.
When the game conditions are loose for playing the gambling hands, you will often get the right price to raise with hands you normally wouldn't raise with. You want to raise with hands where the chances of winning poker are larger than the odds you are getting on the bet. For example, if the hand figures to win about 20 percent of the time then you profit from a raise if you get more than four callers.
The below table indicates the number of callers needed for a raise with gambling hands.
NUMBER OF VERY LOOSE CALLERS NEEDED
TO RAISE ON THE BUTTON |
||||||
Callers |
Pairs |
Ax's |
Kxs |
Qxs |
Jxs |
Txs |
4 |
7,7 |
A |
K |
Q |
||
5 |
6,6 |
A |
K |
Q |
J |
T |
6 |
4,4 |
A |
K |
Q |
J |
T |
7 |
2,2 |
A |
K |
Q |
J |
T |
Loose Aggressive Games and Suited Aces
When the game is very loose and very aggressive,
suited cards are likely to gain value. This is true of hands
like A
6
.
This is the kind of hand that is best when it flops a draw,
and in a loose poker games, the odds you will be getting on the flop
are better than the odds of making the draw. Therefore you profit
from callers of each bet or raise that you make on the flop.
It can sometimes be easy to think of a hand such
as A
2
as good as a hand such as A
6
.
6 is bigger than 2, but you might think that because both kickers are pretty small, the added value of possible straights makes
A
2
just as good, or perhaps even better hand. Do not think that.
It is not true.
It is true that under some conditions, A
5
does, on the average, make a little more money than A
6
.
This difference is related to the straight possibilities of
the A
5
and only little difference in high-card value between a 5 and
a 6. The game conditions for this are when the game is very
loose and very passive and you are in a late position. Under
such circumstances, you will get a cheap or free draw to an
inside straight often enough to give a little extra value to
A
6
in terms of value that the A
5
does make a little more money because of the potential straights
when the conditions are favorable -but the difference is little.
Typical Games
In typical games, the position is likely to be
more of a dominant factor than in either tight or loose games.
In an early position you should adhere to the dominating power
hands. In later position play the dominated power hands in un-raised
pots and the drawing poker hands in multi-player pots, raised or un-raised.
Continue :When To Adjust Raise Requirements
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